monster hunter paladin 5e

Source: Unearthed Arcana 13 - Gothic Heroes Bonus Proficiencies The head of a medusa or basilisk can be embalmed and preserved, allowing the user to uncover its eyes using, directing its gaze towards a creature within 30 feet as an action. Longbow. Multiattack. The chosen has the following spells prepared, which it can cast without material components: At will: light, mending, sacred flame, thunderclap At level 4 and 5, Im going to grab two paladin levels. For each additional harvest part invested it will gain +1 bonus to AC at CR 10, 15, and 20. Made it so slayer's smite is based on paladin spell slot level, not any spell slot level. Hit: 5 (1d4 + 3) piercing damage plus 5 (2d4) poison damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned by the darts for 1 hour. On a failed save, it can't attack the bard on this turn, and it must choose a new target for the attack or the attack is wasted. Privacy Policy. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The mastermind deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the mastermind that isn't incapacitated and the mastermind doesn't have disadvantage on the attack roll. Because yesterday we just fought a vampire and two spawn and you know what ability was the game changer? For 8 hours, the weapon gains a +1 bonus to attack and damage rolls if it does not have such a bonus already. While the wizard maintains concentration on a spell, it has a +3 bonus to AC and all saving throws. Backgrounds. This page is incomplete and/or lacking flavor. Paladin Class Details. Multiattack. Vow of Enmity (1/Day). Guide to Building a Human Fighter: DnD 5e, Guide to Building a Dwarf Paladin Tank: DnD 5e. If you do not understand the idea behind this page please leave comments on this page's, https://www.dandwiki.com/w/index.php?title=Monster_Hunter_(5e_Class)&oldid=1680987. All rights reserved. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames, the effect ends. The samurai adds 3 to its AC against one melee attack that would hit it. They are often the best chosen for such a task due to them being more responsible than others. Post not marked as liked 21. Plus, they have proficiency in wielding rapiers, a Finesse weapon that deals 1d8, and hand crossbows. When used to assist an ally in attacking a creature, the target of the attack can be within 30 feet of the mastermind. Each target is stabilised. All characters and their distinctive likenesses are property of Wizards of the Coast. You gain oath spells at the paladin levels listed. NPC/Monster Paladins Are there any monsters in any of the monster manuals that have Paladin like abilities? The scout makes three attacks on the first turn of combat. Use the creature's Hit Die to determine how much may be harvested. Unerring Eye (3/Day). Melee Weapon Attack: +7 to hit (+4 STR, +3 weapon), reach 5 ft., one target. Blackrazor is a legendary +3 magic weapon. for large weapons and triple for huge weapons. Either way, I plan on building a Dexterity-based swordsman. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. As a bonus action, the The inquisitor can use a bonus action to sense the presence of illusions, shapechangers not in their original form, and other magic designed to deceive the senses within 30 feet of it, provided it isn't blinded or deafened. My demon hunter takes the work of a paladin to a new level, with a little splash of edge-lord dark elf. 5th level (3 slots): commune, creation, hallow Now that I have my battle strategy figured out, I want ranger spells that complement the goal. When the flavor has been changed so that this template is no longer applicable please remove this template. 5) Cleric Forge Priest (pg. The ammunition is expended when used. When the inheritor dies, it disintegrates and becomes an ancestral spirit, joining the other ancestral spirits as they pass on to guard one of the inheritor's children chosen at random. Hit: 5 (1d4 + 3) bludgeoning damage. Or i could play more reserved with my spell slots and cast a constant hunters mark on the field. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Other useful 1st level spells for this class are cure wounds, hail of thorns and detect magic. The target wakes up if it takes damage or another creature takes an action to shake it awake. Aarakocra did a lot of things first. Save my name, email, and website in this browser for the next time I comment. Ignore/Block Essentials, Paid Registrations by. one target. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. Shadowy Dodge. The mastermind can present false thoughts by succeeding on a Charisma (Deception) check contested by the mind reader's Wisdom (Insight) check. Multiattack. each hand. Multiattack. The glowing light grants advantage on attack rolls against the target, and it lasts until the start of the target's turn. On a failed save, the target becomes frightened of the knight conqueror for 1 minute. Multiattack. Spellcasting. As a Monster Hunter you gain the following class features. While the inheritor is wearing no armor, its AC includes its Wisdom modifier. There are some cool ideas here! Redirect Attack. Katana. 3rd level (3 slots): crusader's mantle, fireball (evil), mass healing word (good), protection from energy Its spellcasting ability is Charisma (spell save DC 13). Multiattack. Languages Common plus any one other Hit: 7 (1d4 + 5) bludgeoning damage. The paladin expends a spell slot to cause its melee weapon attacks to magically deal an extra 9 (2d8) radiant damage to a target on a hit. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Sun Bolt. Spectral Defense. As a bonus action, the dream guardian blesses a creature it can see within 120 feet of it. Published on February 1, 2022, Last modified on February 20th, 2023. pre-requisite: leatherworks tools, 6 harvest part grick. Vow of Enmity (1/Day). A readied hunter knows how to approach any situation, after a long rest you may adopt a fighting style to match your needs. I just joined this forum to say I'm writing my first module. In addition you'll also receive the Oath of the Eldritch Hunt Paladin. Loyal Goons. This damage output looks like 1d8 (sword) + 3 (Dex mod) +2 (Dueling) +3d8 (Divine Smite). Legendary Resistances (3/Day). The object lands at its feet. Maybe I am crazy but ever since I was a kid I've wanted to make a Vampire Slayer character in the vein of Castlevania. The dragon elixir is a concoction brewed from the concentrated blood of a dragon. following paladin spells prepared: 1st level (4 slots): bane, detect magic, hunters mark, shield of faith, 2nd level (2 slots): hold person, magic weapon, misty step. Hit: 8 (1d8 + 4) piercing damage. Cookie Notice It spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The target regains 10 (3d6) hit points and 9 temporary hit points. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. It regains its expended spell slots when it finishes a short or long rest. Level 2 spells could include cordon of arrows and spike growth for crowd control. The horizon walker makes three attacks with its subtle knife. I can choose an enemy to place the mark on and add an extra 1d6 to my damage roll. This is considered a light crossbow, but you can fire 24 shots with it without needing to reload it. You may do this up to your proficiency bonus per long rest. The Hexblade subclass for the Warlock is perhaps one of the most powerful builds in Dungeons & Dragons, and it also happens to work quite well for building a witcher. within 10 feet. In addition, you can replace your crafted items whenever you finish a long rest. Hit: 5 (1d6 + 2) piercing damage. You will be able to create any melee weapon with an additional 1d6 damage die based on the creature's damage type. hunter casts a spell, it can use its reaction to make Anything could be found in the world and with the right mindset anything could be made. In battle, the inheritor is surrounded and protected by ancestral spirits, the souls of its ancestors. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands. Spike growth spreads large, thorny vines in a 20 foot radius, dealing 2d4 piercing to enemies who land or start their turn there. Cookie Notice Reddit, Inc. 2023. The bard's innate spellcasting ability is Charisma (spell save DC 13). For a full overview of the Fighter class, check out our fighter 5e Guide. The monk swishes its hands through the air, creating a streak of white-hot light. Fantasy Horror Sci Fi Mystery Anime Pop Culture, Dungeons & Dragons 5th Edition Pathfinder Starfinder Monster of the Week, The Author Contact Genre Bomb Store Genre Bomb Account Exchanges and Returns. Favored by the Gods. On a successful save, the target takes no damage and is pushed 10 feet. Medium humanoid (any race), any lawful alignment. Sure, Ill have to deal with sunlight weakness. Target: A creature that you can see within range. Beginning at 7th level, as a bonus action, you can designate a friendly creature that you can see as the origin of your Aura of Protection. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Size: Medium is the typical size of most races, and is neither good nor bad. The archer makes two attacks with its longbow. When you use your Flurry of Blows, you can make up to three additional attacks with it (up to a total of five attacks), provided that each Flurry of Blows attack targets a different creature this turn. At the start of its turn, the storm herald can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn. While the drunken master isn't wearing armor, its armor class includes its Wisdom modifier. The short-range of this bow is increased by 20 feet and the long range by 60 feet. Magic Weapons. As a bonus action, choose a creature within 60 feet. The hunter is a 6th-level spellcaster. When the flavor has been changed so that this template is no longer applicable please remove this template. 4) Bard Glamour Bard (pg. Magic Weapons. Some are unparalleled terrors at close range, decimating foes with their unflinching resolve. Additionally, the target must succeed on a DC 13 Strength saving throw or fall prone. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. You can use this feature three times, and regain your uses after finishing a short or a long rest. Some content found on this page may not be suitable for play at your table. 6) Grave Cleric (pg. 8) Samurai (pg. You are capable of creating arrows, bolts, and throwing darts tipped with the creature's lethal defenses. For our full class guides, we use the following color rating scheme: Red isn't going to contribute to the effectiveness of your character build at all. Hit: 8 (1d10 + 3) piercing damage. Its spellcasting ability is Charisma (spell save DC 13). The hunter has the following paladin spells prepared: 1st level (4 slots): bane, detect magic, hunter's mark, shield of faith. Multiattack. 5th level (2 slots): dream, geas, tree stride. Greatsword. Conquering Presence (1/Day). AC bonus equal to your shield bonus, You may wield regular sized two-handed weapons in You are using an out of date browser. pre-requisite: alchemist supplies proficiency, 1 harvest part dragon. 1st level (4 slots): bane, disguise self, faerie fire, heroism As a bonus action, the monster hunter designates one creature it can see within 60 feet of it as its prey. can reroll that die and take the second result. I'd weigh which of the two classes is more your style of "speed/tactics" and pick that one. Unarmed Strike. D&D 5e has finally been released. Dagger. That creature must succeed on a Constitution saving throw or it is incapacitated until the end of its turn. Hit: 5 (1d4 + 3) slashing damage. Slow Fall. Multiattack. But Divine Smite offers an extra 3d8 damage against undead and fiends and 2d8 against others. Then add cleric or paladin (my gut says paladin). In other cases, they are based off the creature's monster stat block or act as other magical items found within the 5e universe. Purpose. 1st Level (4 slots): bane, cure wounds, false life, healing word, inflict wounds, sanctuary Warhammer. The target is marked until the start of the knight conqueror's next turn. I'm thinking something like Mage Slayer, but Undead Slayer instead. 3) Storm Herald (pg. Paladin or Fighter subclass is my vote, depending on how religious the character is and how magical the world is. The hexblade wielder makes three attacks with its bonded weapon. Slaughter is not sport. Vampires have captured imaginations worldwide for well over a century, but their horrifying powers, their severe limitations, and their evil nature make them a difficult addition to a party of adventurers. Hit: 5 (1d6 + 2) piercing damage. The cleric targets up to three unconscious creatures it can see within 30 feet of it. Natural fires and other light sources not worn or carried by a creature are magically extinguished when the sorcerer starts its turn within 30 feet of them. The privateer can take the Dash, Disengage, or Hide actions as a bonus action on its turn. 2nd level (3 slots): invisibility, phantasmal force, suggestion, knock Melee Weapon Attack: +7 to hit, reach 5 ft., one target. The hunter has the The paladin can use its Turn Unholy. Douser of Light. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. #monster. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) psychic damage. At the start of each of your turns, you can teleport up to 30 feet to a position that you can see. As a bonus action, you can imbue one ranged weapon you are holding with divine energy, using your Channel Divinity. The scout deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the scout that isn't incapacitated and the scout doesn't have disadvantage on the attack roll. Spellcasting. Weapon Bond: Blackrazor. The inquisitor makes two shortsword attacks. After the 24th shot, you can't use this again until the next dawn. The weapon must have the two-handed or versatile property for you to gain this benefit. A hunter's responsibility for others' lives makes nonchalance dangerous. 3) Zealot (pg. Dignity. The wizard has advantage on Constitution saving throws made to maintain concentration on a spell. Thought it would make sense for her to be Paladin-lite like but cant seem to find a monster statblock even close to one. In addition, this plate reduces up to 10 points of fall damage, and give you tremorsense up to a range of 10 feet. The scout can ignore the limitation of 1 use of sneak attack per turn if it hits additional enemies it has surprised on the first turn of combat; it can apply sneak attack once to each enemy. Greataxe. Slayer's Counter. Goliaths are on the upper end of the Medium size threshold at 7 to 8 feet tall and weighing between . Multiattack. While wearing this leather armor, you have resistance to slashing, piercing and bludgeoning damage from non-magical weapons. When a creature misses the drunken master with a melee attack roll, the drunken master can use its reaction to cause that attack to hit one creature of its choice, other than the attacker, that it can see within 5 feet of it. Beginning at 7th level, you are able to move out of harms way for a brief moment. 2nd Level (3 slots): enhance ability, invisibility, mirror image, moonbeam, pass without trace Conductor of the Wind. pre-requisite: alchemist supplies proficiency, 1 harvest part of a creature with petrifying abilities. Melee or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. The servant is a 2nd level spellcaster. Hit: 10 (1d12 + 4) slashing damage. The tenets of the Hunt are unyieldingly austure and are exactly obeyed. If the gloom stalker surprises a creature and hits it with an attack on the first turn of combat, the target takes an additional 9 (2d8) damage from the attack.

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monster hunter paladin 5e